IMPLEMENTATION OF A VIRTUAL LEARNING ENVIRONMENT FOR IMMERSIVE TEACHING OF THE OPERATION OF HIGH-RISK EQUIPMENT IN ARCHITECTURE AND INDUSTRIAL DESIGN WORKSHOPS

DS 123: Proceedings of the International Conference on Engineering and Product Design Education (E&PDE 2023)

Year: 2023
Editor: Buck, Lyndon; Grierson, Hilary; Bohemia, Erik
Author: Acuña, Alejandro; Melón Jareda, María Elena
Series: E&PDE
Institution: ITESM Campus Queretaro, Mexico
Section: Responsible innovation in design and engineering education
DOI number: 10.35199/EPDE.2023.61
ISBN: 978-1-912254-19-4

Abstract

Learning the use of machinery for the transformation of materials, such as wood and metal, continues to be an important part of the training of architecture and industrial design students, due to the manufacture of models and prototypes. The teaching-learning process of this type of equipment has always been face-to-face, with minimal interaction and attention from the students, to learn the sequence of operation and security measures. On the other hand, and due to the return to 100% face-to-face classes for more than a year (due to the drop in COVID 19 infections), the development and implementation of learning activities with the support of virtual reality technologies is increasingly used in the training of design and engineering students at a professional level. It is for this reason that a virtual environment was developed to support the learning of the most dangerous machines for the transformation of wood and metal. This environment, installed in the VR rooms of the Tecnológico de Monterrey Campus Querétaro, Mexico, has allowed greater immersion, interaction and feedback in learning the aspects of use and safety of the aforementioned machines. The objective of this virtual environment is to be an effective complement to face-to-face training, allowing learning in a more participatory and safe way. This work presents the structure of the platform's database and the first results of the implementation of this virtual environment, carried out in the February-June 2022 semester, with the support of first and second year design students.

Keywords: Virtual reality, interactive learning environments, higher education, educational innovation.

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