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In addition to research papers, the Design Society is developing several valuable resources for those interested in the study of design. These include a repository of PhD theses, a library of case studies and transcripts of design activities, and an archive of our newsletters. Please note that these resources are accessible exclusively to Design Society members.

INNOVATION MANAGEMENT: A NEW SERIOUS GAME ALIGNED WITH ISO 56002:2019 - INNOVATION MANAGEMENT SYSTEM

Morel, Laure (1); Claire, Johan (2)


Type:
Year:
2021
Editor:
Grierson, Hilary; Bohemia, Erik; Buck, Lyndon
Author:
Series:
E&PDE
Institution:
1: Université de Lorraine, France; 2: Innovation Way
Section:
Innovation and Creativity in Design and Engineering Education
DOI number:
ISBN:
978-1-912254-14-9
Abstract:
Innovation and Innovation Management are now common topics in the education field. However, the majority of the contents take the form of basic media: books, articles, courses, study cases and they are also taught in a linear way: lectures, tutorials. This does not consider new trends in terms of teaching, such as reverse pedagogy or pedagogy through games and does not seem appropriate when dealing with the teaching of complex topics such as innovation. The purpose of this article is therefore to present a new serious game which aim is to help students from engineering school, business school or master degree in innovation to acquire basic knowledge on building and assessing innovation management system using a playful way. The plus of the game: it is aligned with the standard ISO 56002: 2019 Innovation Management System [1]. In this paper, we will explain the methodological approach we used to design the game and in conclusion we will present some results issued from two experimentations we already have.
Keywords:

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