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In addition to research papers, the Design Society is developing several valuable resources for those interested in the study of design. These include a repository of PhD theses, a library of case studies and transcripts of design activities, and an archive of our newsletters. Please note that these resources are accessible exclusively to Design Society members.

The Application of Augmented Reality in Interior Design Education

Gürçınar, Elif; Esen, Özge Ceylan


Type:
Year:
2018
Editor:
Ekströmer, Philip; Schütte, Simon and Ölvander, Johan
Author:
Series:
NordDESIGN
Institution:
Arel University
ISBN:
978-91-7685-185-2
Abstract:
This research is about the application of Augmented Reality (AR) in interior design education.AR has been a widely researched technology in many fields, and education is one of them, it is also regularly used in civil engineering, architecture, and interior design research. For interior designers, being able to think in three dimensions and visualizing projects is of great importance. The purpose of this study is to analyze the effect of using AR in design process to find the optimum space arrangement under the following criteria: the perception of 3D and 2D space, the visualization and analysis of the given space, and the usability of AR on mobile devices. For this research, a group of third grade interior design students in Arel University, who had already attended a project lecture, were selected. These 14students, who were familiar with our traditional education process, were asked to use AR in their next project to design a specific area that they were not able to physically visit. These students were assigned with creating this space from instructions and measurements by computer-aided modeling (CAD) and start the design by using augmented reality with their mobile phones when they needed to. After their work finished, data was obtained via a questionnaire survey. The survey included the students' feedback on their learning experience, whether AR had been advantageous during the design process, whether the students had experienced problems with the interface, identification of the process where they preferred to use AR and if the learning method was motivating. This study is expected to contribute to knowledge on the advancement of Augmented Reality (AR)applicable to design education.
Keywords:

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