Knowledge Base Repository

In addition to research papers, the Design Society is developing several valuable resources for those interested in the study of design. These include a repository of PhD theses, a library of case studies and transcripts of design activities, and an archive of our newsletters. Please note that these resources are accessible exclusively to Design Society members.

THE ROLE OF CO-OWNERSHIP WITHIN PRODUCT DESIGN EDUCATION

Verthé, Becky; De Couvreur, Lieven


Type:
Year:
2017
Editor:
Berg, Arild; Bohemia, Erik; Buck, Lyndon; Gulden, Tore; Kovacevic, Ahmed; Pavel, Nenad
Author:
Series:
E&PDE
Institution:
Industrial Design Center, Howest, Belgium
Section:
New Design Education Paradigms
Page(s):
561-566
ISBN:
978-1-904670-84-1
Abstract:
Teaching product design is a complex activity, which deals with fast changing technology, emerging markets and unpredictable user-needs. During a design education program young designers appropriate an opportunity-driven approach; requiring decision making, doing experiments with different materials and machines and testing prototypes with real users. Therefore teaching design practicums have a certain “wicked component”. No single design assignment, nor student is the same. To deal with such complexity, within a relative limited amount of time, we explore the concept of coownership as a practical tool to facilitate personal and community growth. Co-ownership can give new responsibilities to students within a dynamic school environment. In a design & engineering context it can be organized at two levels: on the one hand at (1) the level of the learning process itself (introspection) – the degree to which students become involved and responsible for their own education, growth curves and their learning outputs. On the other hand we make a clear distinction with (2) the level of the practical organization within a school community (extrospection) – the degree to which students take initiative with regard to the organization of extracurricular events, the housekeeping and clean workshops, the exploitation of a shop, photo studio, materials library and certain machinery. Experiencing both activities can gain real understanding of what it means to build a community and be part of it as a young professional designer with a unique identity.
Keywords:

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