Year: 2015
Editor: Christian Weber, Stephan Husung, Gaetano Cascini, Marco CantaMESsa, Dorian Marjanovic, Monica Bordegoni
Author: Wendrich, Robert E.
Series: ICED
Institution: University of Twente, The Netherlands
Section: User-Centred Design, Design of Socio-Technical Systems
Page(s): 229-238
ISBN: 978-1-904670-72-8
ISSN: 2220-4334


The four pleasures; a feeling of happy satisfaction, enjoyment, entertainment and sensorial gratification. "What's your pleasure?", asked Mr. Einstein. "Push my buttons, bleeped the machine." "With pleasure...here we go...!" cried Albert and pushed some buttons on the machine interface. The machine riposted; "Creativity is the residue of time wasted, design for life is to learn how to use creativity in our daily lives to fulfill our dreams and passions. Our tools dictate the nature of our work, whereby our hands are the instruments of our mind. Often software interfaces define the boundaries of our work, but only exploration into the margins of these tools, beyond the intended use pattern can really expose these boundaries. In that sense in order for us to break out of the design paradigm embedded in software we must use it  the wrong way . Hybrid software tools and blended spaces for design and creativity try to provide a simple, flexible and efficient workflow whilst still not limit the creative output." "Oh, thank you! Great answer", replied Albert pleased. "My pleasure!", the machine responded.

Keywords: Creativity, Design Education, Virtual Engineering (VE), Human Behaviour In Design, Technology

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