DESIGN FOR NOVELTY – A FRAMEWORK?
A model of designing and a framework for design for novelty in conceptual design are presented. The model integrates essential elements of activity, outcome and requirement-solution from literature; it is empirically validated using design protocols. As constructs for activities, Generate, Evaluate, Modify and Select (GEMS constructs) are used; for outcomes, State change, Action, Part, Phenomenon, Input, oRgan and Effect (SAPPhIRE constructs) are used; for requirement-solution, co-evolving relations are used. Analysis of protocols reveals weaknesses in usage of phenomena and effects. To alleviate this, usage of GEMS of SAPPhIRE for requirements and solutions at all levels of the outcome is proposed as a framework for design for novelty.