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For advanced search functionality such as boolean operators, see "Instructions" below. 

Query returned 10075 results.

A COMPARATIVE CASE STUDY OF BIO-BASED MATERIAL DEVELOPMENT BY DESIGNERS USING A DIY APPROACH IN A CIRCULAR CONTEXT

Asbjörn Sörensen, Charlotte; Rosén, Therese // 2021
Recent academic literature on material practices within design has revealed a lack of strategies that can support designers during the different stages of developing bio-based materials when using a ...

A data model for linking testbed and field test data

Christopher Sauer, Benjamin Schleich, Sandro Wartzack // 2021
With the help of data-driven methods such as machine learning, the development of the current product generation can be supported and improved through the early use of data from previous products and ...

A MINIMUM VIABLE SERVICE TO FACILITATE INTERNSHIP FOR DESIGN STUDENTS

Stafseng, Terje // 2021
Internship is an established form of teaching and learning in a variety of study programs. This paper discusses experiences and challenges in organising and implementing internship in the curriculum. ...

A MODEL FOR LEARNING TEAMWORK SKILLS

Tessier, Virginie // 2021
The social practice of design is well implanted in the professional field. Working with others from inside or outside the field is recognized as beneficial for a project’s quality and efficiency. ...

A NEW SERIOUS GAME FOR CHILDREN TO EXPLAIN INNOVATION AND ENHANCE CREATIVITY

Boyet, Eloïse; Couture, Lucile; Granier, Louis; Roudes, Thomas; Vidal, Agathe; Maranzana, Nicolas; Jean, Camille // 2021
Serious games designed for children are soaring on the market. Nonetheless, very few tackle the subjects of innovation and creativity [1]. The purpose of this article is to present a new serious game ...

A semantic web approach for structuring data-driven methods in the product development process

Benjamin Gerschütz, Benjamin Schleich, Sandro Wartzack // 2021
For the successful integration of data-driven methods in existing processes, it is first necessary to know these methods and their fields of application, potentials, and individual limits. This ...

A STUDENTS EXPLORATION WITH DIGITAL DESIGN: ASSOSIATIONS AND EMOTIONS FROM NATURE

Øverjordet, Pernille // 2021
Through the ages humans has drawn inspiration from nature. We`ve seen in art, design, and architecture. Nature is inexhaustible for inspiration, and different individuals find new things that ...

A STUDY ON THE COMMUNICATION METHOD FOR ONLINE PARTICIPATORY DESIGN WORKSHOP

Zhang, Yanfang (1); Inamura, Tokushu (1); Ito, Shinichiro (2); Cruz, Christian (3) // 2021
In the 21st century, global environmental changes and rapid changes in social structures have led to a variety of social issues. To solve these global issues, new mechanisms need to be created. In ...

A TOOL FOR PROMOTING INTRINSIC MOTIVATION IN TEAMS: A CASE STUDY OF PARTICIPANTS’ MOTIVATION DURING A DESIGN PROJECT

Jacobsen, Nina Olkowska; Berg, Arild // 2021
Intrinsic motivation is a prerequisite for creativity. Research require more studies about the prerequisites for intrinsic motivation where design thinking has been used as an approach to develop a ...

ADAPTATIONS OF DESIGN PROJECT MANAGEMENT EDUCATION IN THE PANDEMIC

Bernardes, Mauricio Moreira E Silva; Fetter, Sandro Roberto; Oliveira, Geisa Gaiger De // 2021
The efficiency of a project management process is strongly related to the way in which the responsible manager and team build, organize, plan and control the project. A project management process ...

ADAPTING COURSE DESIGN TO FOSTER THE DEVELOPMENT OF SPATIAL ABILITIES IN ENGINEERING EDUCATION – A CASE STUDY

Zorn, Stefan (1); Jonuschies, Ingo (2); Gericke, Kilian (1) // 2021
Research has confirmed that spatial skills are crucial for success, especially in engineering design where interpreting views of an object represented by drawings, visualizing parts, or manipulating ...

ADAPTING SOCIAL DESIGN RESEARCH METHODS FOR SOCIALLY DISTANCED PRACTICE

Glyn-Davies, Adela; Russell, Paul // 2021
As designers, consultancies [1] and publicly funded design organisations [2] increasingly acknowledge the potential for the use of Design to positively contribute toward social impact, Social Design ...

AN ETHICAL APPROACH TO THE IMPLEMENTATION OF BEHAVIOURAL SCIENCE IN THE DESIGN PROCESS

Knutsen, Fredrik Hope // 2021
The product design field is commonly known for focusing on solving the users' needs. However, behavioural design can contribute with a different approach in design education, where the aim is to ...

Ansatz eines holistischen Datenstamms zur modellbasierten, domänenübergreifenden Nutzung in der Produktentstehung

Markus C. Berschik, Fabian Laukotka, Dieter Krause // 2021
The current rise of interdisciplinarity in product creation leads to data sets that are characterised by different point of views which often come with inconsistencies. Furthermore, there is a trend ...

Ansatz zur belastungsgerechten Auslegung additiv gefertigter Meso-Strukturen in Bauteilen

Fiona Schulte, Eckhard Kirchner // 2021
Additive manufacturing enables the production of defined cellular and lattice structures. These additively manufactured meso structures offer various potentials like lightweight design or defined ...

APOCALYPTIC AND UTOPIAN MOTIVATION FOR CHANGE IN SOCIETY

Sandvik, Tor // 2021
The actions executed in the name of sustainable development, by corporations capable of changing society, have similar goals but sometimes conflicting motivations. This paper aims to define the ...

APPLYING CRITICAL DESIGN TO COMMUNICATE CULTURAL INSIGHTS EMPATHICALLY: A CASE STUDY

De La O Campos, José Rodrigo (1); Güemes, David (2) // 2021
Human-Centered Design research relies on research activities such as daily studies, cultural probes, or deep-dive interviews in order to obtain insights about the people it is studying through an ...

Architecture of the Digital Twin in Product Validation for the Application in Virtual-Physical Testing to Investigate System Reliability

Felix Leitenberger, Thomas Gwosch, Sven Matthiesen // 2021
The digital twin offers new possibilities for product validation in the application of virtual-physical testing. A more concrete description of the digital twin in product validation is missing and ...

BIO-INSPIRED PRODUCT DESIGN BRIEF MODULE

Weiss, Alon // 2021
The principal objective of this paper is to demonstrate the capability of biomimetic inspiration as a useful thinking module in product design education. This bottom-up approach of Paradigm Module is ...

BLENDED LEARNING TECHNOLOGIES IN PRODUCT DESIGN EDUCATION

Whitehead, Timothy; Buck, Lyndon; Hewitt, Jon // 2021
One of the notable consequences of the current COVID-19 pandemic has been a sudden and radical shift to blended learning across all education settings, including higher education. Blended learning, ...

BUILDING SUSTAINABLE MATERIAL NARRATIVES WITH MATERIAL PATHWAYS

Hasling, Karen Marie; Ræbild, Ulla // 2021
This paper introduces Material Pathways, a learning tool developed to strengthen awareness, initiate reflection and support discussion on the multifarious roles, materials can have within the design ...

CAN COMPARATIVE JUDGEMENT IMPROVE PRODUCT DEVELOPMENT AND PRODUCT-SERVICE SYSTEM DESIGN FOR STUDENTS

Dewit, Ivo; Corradi, David; Goossens, Maarten // 2021
One issue within current product development literature entails, both with students and with professionals, the reliable scaling and the objective assessment of products. This article will attempt to ...

CIRCLING ROUND CIRCULAR CHANGE

Østergaard, Thomas (1); Dan, Cristina (2) // 2021
In the EU a program for implementing a circular approach to the Lifestyle and Fashion Industry dealing with the resource challenges of the massive textile-production has been launched (EU 2020). ...

COMBINING COLLABORATIVE USER EXPERIENCE DESIGN WITH CROWD ENGINEERING: A PROBLEM-BASED LAB COURSE FOR (UNDER-)GRADUATE STUDENTS

Kerpen, Daniel (1); Juresa, Yannick (2); Forte, Sven (2); Conrad, Jan (1); Göbel, Jens C. (2); Wallach, Dieter P. (1) // 2021
Designers and engineers have to cope with adaptability by the very nature of their activities: The development of new products and services is changing rapidly, e.g. products are becoming more and ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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