Sustainability awareness in organizations through gamification and serious games: a systematic mapping
Editor: Mortensen, N.H.; Hansen, C.T. and Deininger, M.
Author: Scurati, Giulia Wally; Ferrise, Francesco; Bertoni, Marco
Institution: Politecnico di Milano, Blekinge Institute of Technology
Section: Circularity and Sustainability
DOI number: https://doi.org/10.35199/NORDDESIGN2020.1
The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective to create awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games on sustainability for companies and organizations. Results show current trends and voids in research concerning a series of categories and provide insights on possible future directions in this area.