PLAY LAB: CREATING SOCIAL VALUE THROUGH COMPETENCY AND CHALLENGE-BASED LEARNING

DS 88: Proceedings of the 19th International Conference on Engineering and Product Design Education (E&PDE17), Building Community: Design Education for a Sustainable Future, Oslo, Norway, 7 & 8 September 2017

Year: 2017
Editor: Berg, Arild; Bohemia, Erik; Buck, Lyndon; Gulden, Tore; Kovacevic, Ahmed; Pavel, Nenad
Author: Acuńa, Alejandro; Maya, Mariana; Britton, Ella; García, Mariano
Series: E&PDE
Institution: ITESM Campus Queretaro, Mexico
Section: Design Education for the General Public
Page(s): 710-715
ISBN: 978-1-904670-84-1

Abstract

Play Lab was created by the School of Design and Architecture (EDA) in Tecnológico de Monterrey campus Querétaro, as part of a pilot education model called Semester i. Play Lab aims to bring industrial design and architect students together to tackle social challenges within a local community. It is a platform for social innovation, using play as a method for open experimentation, risk taking, and learning. Play was defined as a tool for activation, Play Lab was therefore a catalyst for positive social action in Mexican communities. A group of 23 students worked collaboratively with a community for one semester, starting in August 2016. The content of the traditional subject-based curriculum was transformed into learning modules which responded to the needs of a real social challenge.

Keywords: Competencies-Based Learning, Challenge-Based Learning, Co-Creation

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