MULTIPLE MEDIA STIMULUS IN PRODUCT DESIGN TEACHING: THE IMPORTANCE OF RICH MEDIA ENVIRONMENT

DS 82: Proceedings of the 17th International Conference on Engineering and Product Design Education (E&PDE15), Great Expectations: Design Teaching, Research & Enterprise, Loughborough, UK, 03-04.09.2015

Year: 2015
Editor: Guy Bingham, Darren Southee, John McCardle, Ahmed Kovacevic, Erik Bohemia, Brian Parkinson
Author: Skulberg, Harald
Series: E&PDE
Institution: Institute of Design, The Oslo School of Architecture and Design (AHO), Norway
Section: Learning Environments
Page(s): 124-129
ISBN: 978-1-904670-62-9

Abstract

This paper investigates how a rich media environment influence student’s learning outcome within industrial design education. Through a case study focusing on a student project in product design, the prerequisites for learning outcome have been assessed, with the aim to improve our product design curriculum on undergraduate level. The student’s intrinsic motivation for work seems dependent of the pedagogical inspiration and facilitation of media, methods and tools provided by the educators. Exposure to diverse combinations of specific learning media builds valuable stimulus for creativity. This paper explains in particular what kind of media that may influence positively to student’s individual progression and learning outcome. In this setting, we acknowledge that multiple media stimulus becomes catalyst for building knowledge, skills and a certain designerly confidence. While being unexperienced students on undergraduate level, the exposure to new methods, tools and media seems crucial in order to build the necessary level of knowledge and self-awareness. The findings suggest that the facilitation of multiple media stimulus through a rich media environment may produce increased learning progression through the learning journey. The individual choice of these learning media seem to determine the specific outcome of each individual student’s learning progression and the character and quality of each student’s materialized submissions.

Keywords: Multiple media stimulus, rich media environment, learning outcome, facilitation, case study.

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