LEARNING EFFECT EVALUATION OF AN EDUCATIONAL TOOL FOR PRODUCT-SERVICE SYSTEM DESIGN
In the design of a Product-Service System (PSS), it is important for designers to embrace the objective of amplifying the value of product by combining with services throughout its life cycle. To teach such viewpoints, the authors have developed a business game named “EDIPS.” However, the learning effects through the game-playing have not been analyzed sufficiently. This paper analyses changes in players’ cognizance through the game-playing and activity transition during the game-playing. On the basis of the results of analysis, the learning effect of EDIPS is evaluated and discussed.