Applying experience reports in design education: challenges and ideas

DS 76: Proceedings of E&PDE 2013, the 15th International Conference on Engineering and Product Design Education, Dublin, Ireland, 05-06.09.2013

Year: 2013
Editor: John Lawlor, Ger Reilly, Robert Simpson, Michael Ring, Ahmed Kovacevic, Mark McGrath, William Ion, David Tormey, Erik Bohemia, Chris McMahon, Brian Parkinson
Author: Pasman, Gert; Romero Herrera, Natalia
Series: E&PDE
Institution: Delft University of Technology, The Netherlands
Section: Best Education in Practice
Page(s): 648-653
ISBN: 978-1-904670-42-1

Abstract

What if both design students and design tutors could have real-time insights into how students actually experience their design process rather than after-the-fact reflections? And what if these insights could be applied in ways that would contribute to more in-depth learning experiences? This paper addresses these questions in describing the initial steps in the development of an application that captures a student’s experience of a design process over time, by means of self-reporting. The application makes use of the method of experience sampling (ESM), which is frequently applied in psychological research to collect experiential data in natural settings and over a long period of time in order to understand people’s behaviour. The paper discusses the challenges of implementing ESM into an educational design context and presents possible ideas to overcome these challenges.

Keywords: Design process, experience sampling, experience reports

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