A Technology Selection Process for the Optimal Capture of Design Information
There is currently a lack of good practice guidance and commonly accepted standards for empirical design researchers in terms of (a) the amount of information to capture and (b) the appropriateness (what is captured, and in what form). For example, it is common for researchers to default to video capture. This is often costly to implement and generates large datasets that are difficult and time consuming to analyse. This paper thus attempts to provide practical guidance to the researcher on what technologies are optimal for capturing various common design situations.