Educational games for design and innovation: Proposition of a new taxonomy to identify perspectives of development

DS 87-9 Proceedings of the 21st International Conference on Engineering Design (ICED 17) Vol 9: Design Education, Vancouver, Canada, 21-25.08.2017

Year: 2017
Editor: Anja Maier, Stanko Škec, Harrison Kim, Michael Kokkolaras, Josef Oehmen, Georges Fadel, Filippo Salustri, Mike Van der Loos
Author: Cortes Sobrino, Ana (1); Bertrand, Miliane (2); Di Domenico, Enzo (2); Jean, Camille (2); Maranzana, Nicolas (2)
Series: ICED
Institution: 1: Universidad del Norte, Colombia; 2: Arts et Metiers ParisTech, France
Section: Design Education
Page(s): 209-215
ISBN: 978-1-904670-97-1
ISSN: 2220-4342

Abstract

The main purpose of this paper is to present a new taxonomy to identify perspectives of development of educational games for design and innovation. To develop this proposal, we first presented a state of the art about educational games definitions and taxonomies. After describing their limitations, we then proposed a new taxonomy in the second part with three specific criteria: public, purpose and skill. In the third part, we classified within this new taxonomy all the articles concerned by educational games of the Design Society Database containing more than 7000 papers. Finally, the results are discussed to identify perspectives of development of new educational games.

Keywords: Design education, Education, Innovation, Educational game

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