Join Now!

Join our welcoming International Design Community.

Read about the many benefits of becoming and remaining a member.

Full, Associate, Departmental and Institutional Membership available.

Complete this application form to join now.

Design Science Journal
Papers

MANAGE. CREATE. PLAY. PRACTICES FOR TEACHING DESIGN PROJECT MANAGEMENT THROUGH THE CREATION OF BOARD GAMES

MANAGE. CREATE. PLAY. PRACTICES FOR TEACHING DESIGN PROJECT MANAGEMENT THROUGH THE CREATION OF BOARD GAMES

Year: 2015

Section: Problem Based Learning

Editor: Guy Bingham, Darren Southee, John McCardle, Ahmed Kovacevic, Erik Bohemia, Brian Parkinson

Author: Maurício Moreira e Silva Bernardes, Geísa Gaiger de Oliveira

Series: E&PDE

Institution: Federal University of Rio Grande do Sul, UFRGS, Porto Alegre, Brazil

Section: Problem Based Learning

Pages: 536-541

ISBN: 978-1-904670-62-9

Abstract

In Brazil, it can be seen that courses and lectures in most undergraduate design programs usually focus
more on design creation than on project management itself. As a result, undergraduate education and
training promote the development of skills and abilities but fail to address project management tools.
In an attempt to modify the context described above, a course on design-oriented project management
was planned and implemented in an undergraduate design program in a Brazilian university.
The above-mentioned course is taught in the eight semester of the design program, and students are
urged to develop a board game delivered in a marketable format that can be played within one hour. In
the last eight semesters, 98 undergraduate design students developed 23 board games. The course
taught the students how to lead a project while facing constraints and difficulties that resemble those
found in the market; thus, they had to combine the creativity of design with the need to manage a
design project efficiently. At the end of the course, students submitted a project management plan
containing all documents generated, controlled and reviewed for the development of the game.
This paper describes the practices applied for teaching design-oriented project management, in order
to make it more attractive to students. We reflect upon our experience with the course and the contents
that the students have learned in order to review and update their managerial goals, based on the
creation of the board game and the project management plan itself.

Keywords: Project management, board games, collaborative design, learning by doing, assessment and feedback

Buy NowBuy Now

Member price: 0.00 GBP (Join Now)
Full price: 3.00 GBP

Shopping Cart
ds conference17th International Conference on Engineering and Product Design Education (E&PDE15), 3-4th September 2015, Loughborough University Design School, UK

The 17th International Conference on Engineering and product Design Education will be hosted by the Loughborough University Design School in partnership with the Design Education Special Interest Group (DESIG) of the Design Society and the Institution of Engineering Designers (IED). The conference will bring together representatives from Education, Design Practice, Industry and Government agencies that have an interest in developing new approaches and direction in Design Education. The conference...

Read More

Special Interest Group (SIG)Design Education

Design EducationTo bring together academics, designers, training professionals and others throughout the world who have an interest in design education at the tertiary level....

Read More

Join Now!

Join our welcoming International Design Community.

Read about the many benefits of becoming and remaining a member.

Full, Associate, Departmental and Institutional Membership available.

Complete this application form to join now.

Keywords
Design 2010